package model

// 镖局信息表
type BaseKuangzhanModel struct {

	// 层数
	LayerId int32

	// 位置id
	PositionId int32

	// 镖局品质
	ColorLv int32

	// 积分产出
	ScoreOut int32

	// 资源产出
	ResourceOut string

	// 经验产出
	ExpOut string
}

// NewBaseKuangzhanModel 新建NewBaseKuangzhanModel对象
// _PlayerIdId: 玩家Id
// _LayerId:层数
// _PositionId: 位置id
// _guildId: 工会Id
// 返回值:
// *GlobalKuangzhan:GlobalKuangzhan对象
func NewBaseKuangzhanModel(_LayerId, _PositionId, _ColorLv, _ScoreOut int32, _ResourceOut, _ExpOut string) *BaseKuangzhanModel {
	return &BaseKuangzhanModel{
		LayerId:     _LayerId,
		PositionId:  _PositionId,
		ColorLv:     _ColorLv,
		ScoreOut:    _ScoreOut,
		ResourceOut: _ResourceOut,
		ExpOut:      _ExpOut,
	}
}

// NewGlobalKuangzhanModel2 新建GlobalKuangzhanModel2对象
func NewBaseKuangzhanModel2() *BaseKuangzhanModel {
	return &BaseKuangzhanModel{}
}
